Woo Hoo!! 0.1 Launch 5/23/06. Is the (cosmo?) error message fixed? What's the update? Any other issues to discuss? Do we need to review or document any parts of the process that was not working??
Reminder of 0.2 code freeze on June 8th, 2006 (less then two weeks from now). Will we be prepared? QA/Build foresee any issues?
Update on 0.3 planning. Target users for Scooby is in the works.
Need to document the distribution more clearly. John to follow up with Bear & Heikki about a clear understanding on the process. How to automate thing?
Just a reminder about any development changes (large or small) to be sent on the dev list. Good rule of tumb, to keep the discussion on the list. Need to send to the list: topics about how scooby will be using dojo, widget architecture.
On track for 0.2 release. A few items that are out standing: (UI issues to be addressed with Priscilla in the up coming days.)
Infrastructure things calDAV 4J.
Visuals
Preference UI
Need to start to create a check list for 0.2 launch.
Will create it in bugzilla to track items until 0.2 is launched.
Will start bug counsel after Scooby meeting next week, 5/31/06
bug counsel may be done casually on irc, no formal meeting required since the group is still small
It will be easy to update the scooby.osafoundation.org site to 0.2
Since the .2 UI is a bit more interesting, I'd suggest that I create a what's new in 0.2 page similar to what I'm in the process of doing for Chandler 0.7alpha2 (see http://chandler-dev.osafoundation.org/newinalpha2.php )
Need a read me document on 0.2 from Priss and of course the various download links and an updated scooby-demo installation.
This time though, no launch celebration until QA signs off!
Scooby StatusMatthew
Gutted and rebuilt Scooby layout to provide fluid, on-the-fly resizing/flow of elements.
Updated Chandler landing page to XHTML 1.0 strict and unified template code with the code from the Scooby and Cosmo sites.
John
[Insert status here]
Bobby
Working on Dojo-izing Scooby and Pref page.
After that just have CalDAV4j performance improvments and refactorings for 0.2